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An experiment can be worth doing to gain a clearer understanding that might lead to an insight that, in turn, makes a solution easy to see. But don't limit your experimenting to the kinds of experiments done in science classes and corporate research and development labs.
The "science experiments" done in classrooms were truly experiments when they were first done. But by the time they appear in a classroom they have become demonstrations or measurements.
In a demonstration, there is almost no uncertainty about what the outcome should be. There might be uncertainty in the minds of students and viewers, but not in the mind of the person who creates the "experiment." In contrast, there is uncertainty about the outcome of a true experiment. After all, the whole point of a true experiment is to find out what will happen.
When a "science experiment" is a measurement project, the uncertainty is about the numbers that will be produced, but there isn't usually uncertainty as to whether the project will produce numbers. (Of course, there can be additional uncertainty about whether the numbers are correct and what the numbers mean.)
The experimenting done in research and development labs sometimes involves uncertainty in the outcome, but there's a limit to the adventurousness of such experimenting. That's partly because experimental projects are less likely to be funded if they involve too much uncertainty in the results. Also, the best creative people are often not attracted to work for corporations as employees -- because such creative people commonly aren't willing to conform to case-insensitive rules and the scheduled 2,000 hours per year that corporations typically require. (As a word of caution, it would be a mistake to conclude that rebellious people are typically creative. Ideally, a usefully creative person knows when to conform and when to be adventurous and creative.)
Although adventurous experimenting can be valuable for arriving at important insights, experimenting should not involve uncertainty about possible damage. As an extreme example taken from history, a number of people died finding out that attaching an engine and propeller to a glider doesn't work. Safety should be assured in every experiment.
Not just coincidentally some of the best models of experimenting have been the experiments that have produced historic innovations. A prime example is the experimenting done by Wilbur and Orville Wright. They experimented with wing cross-sections ("airfoils") in a wind tunnel, flew gliders as kites to test their ideas about control mechanisms, and did many other adventurous -- yet safe -- experiments to gain a clearer understanding of flight. When they tried their first airplane it worked on the first try -- because they had used safe experimenting to eliminate the many uncertainties involved.
Perhaps you've been assuming that experimenting is just for people working in the areas of science and technology. Yet turning down the heat to see if anyone complains is an experiment. And so is trying to cook something completely new. And so is asking someone a new question, such as "In what ways do you love me?" These too are experiments that have unpredictable and (in normal cases) safe outcomes. As the title of this tip says, don't limit yourself to the kinds of experimenting done in science classes and corporate R&D labs.
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